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Android Accessibility


Hey furries and furros,

I heard from a ton of you on the issues facing Android as it relates to QTE-based games and other components of the game. Thanks for sharing, as my QA capabilities for Android are mostly nil.

I'm developing TDA as a computer-based game primarily, but I want to make sure that it's accessible for other platforms, specifically Android since there are so many players who use that as their default. 

I have some ideas on how to get the game to 'opt out' of events that may break on a phone but there are others that I don't have solutions in mind for yet (like hover-effects for the map and potentially other events later on). 

Please continue to share with me where I have blind spots for the platform, and I'll do my best to learn ways to fix them. I appreciate your interest in making this game better for all :)

Healer Main

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Comments

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Hi, I just downloaded the game on my android and after opening it, it becomes unresponsive to any touch inputs

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i thought it would be a cool idea if on android you just have arrows and you just have to swipe but I don't know if it's a possible thing

You could try the approach that extracurricular activities did. There are some QTE on the game that require you to clique a certain button but for the android version you just need to tap on the screen on the correct time. It certainly will dial down the difficulty of the QTE for android but it's an idea

Also, I've tried to use the pc version on the joyiplay app but it didn't work :p but I thought it would tho. Like, just changing the button to match the QTE... it didn't fly unfortunately